Skip to content

Selected works

Triadic Mutualism installation view

Triadic Mutualism - Intercity Synchronicity

2026-02-20

This piece was created in collaboration with Ezequiel Peralta for PXR Conference 2026. Shown simultaneously at VIVO Media Arts in Vancouver, BC, Toronto and Kingston, Ontario, it is a networked participatory audiovisual environment in which collective movement becomes the driving force of a shared musical and ecological system. Visitors encounter a luminous field on the floor that appears responsive but not didactic. As they move, pause, follow, gather, or disperse, they begin to perceive that the environment is listening to qualities of behaviour rather than simple triggers. Musical changes emerge from their collective activity, while smaller zones allow them to engage with remote sites, summon exchanges, or influence other communities. Over time, the piece reveals itself as a social instrument and an ecological score, an emergent multi agent system whose local and global states are continuously negotiated through motion, attention, exchange, and co presence.

Across multiple sites, geographically distributed audiences can influence one another through designated portal zones that connect remote locations in real time. These cross site exchanges are framed through bioinformed concepts such as migration, diversity, metabolic balance, flock health, and resource circulation. When groups become active, coordinated, or mutually responsive, the system produces events such as tokens, exchanges, or energetic shifts that alter both the local visual field and the evolving musical form.

The project sits at the intersection of participatory installation, embodied sonification, social choreography, and systems art. It proposes music not as a fixed composition, but as an emergent property of collective behavior. The audience does not simply activate content; it enters into a reciprocal relation with a dynamic environment that listens, interprets, and responds at the scale of both the individual and the group.

Its telematic structure extends the work beyond a single site, allowing audiences in different cities to encounter one another as abstract presences inside a shared ecological musical world. This creates a distributed public made legible through movement, rhythm, and changing systemic conditions rather than language alone. The work therefore offers a live model of interdependence: between bodies and sound, between local action and remote consequence, and between individual agency and collective form.

Design

I design and build experiential systems that combine audiovisual and physical interactions, with an emphasis on participatory experiences for audiences in cultural and applied contexts. I typically support projects from concept development through production.

Case studies include concept design and branding for Telharmonium Labs and Holonic Systems, sonic interaction design, prototype design and event design for Beddit, as well as design of infographics and institutional cartography for the University of Tampere and the Academy of Finland.

Telharmonium Labs, Inc.

Telharmonium Labs develops input- and output-agnostic music systems that compose in real time from structural and perceptual models. The system delivers deterministic, expressive, and explainable scores in any definable musical form while offering a controlled and auditable alternative to black-box generation of generic audio.

The Telharmonium Composer is a rule-driven music engine built on symbolic representations of musical structure. It adapts to context and personal profiles, supports both linear and interactive composition and operates without need for custom model training.

The Telharmonium musical world model defines music as enacted temporal narrative and an emergent system state.

Holonic Systems operating principles diagram

Holon

Holon is a zero-UI consumer demo of Holonic Systems’ platform for B2B clients. It showcases the Holonic backend for musical ubiquitous computing. Holon supports embedded audio engines, including Pure Data and miRack (iOS port of VCV Rack, exclusively licensed from mifki).

The Holon project not only challenges the visual bias in technology and urban design but also foregrounds the often under-appreciated role of sound and music in shaping human experience. Holon contributes to a broader discourse on sensory equity and on the importance of designing spaces and technologies that honour our evolutionary heritage and the full spectrum of human perception. Holon was nominated for the Music Cities 2025 Awards and the ArtTech Forum 2023 Prize.

Holon product visuals

Multimodal Commuting (public artwork proposal, 2023)

Holon - Music from Movement

Holon.ist

Holon.ist is the companion app to Holon and an open-world interactive music platform for emergent, mobile, and data-driven sonic experiences. It features sensor data mapping to OSC and MIDI messages, including from wearables like Apple Watch and Airpods, Movesense smart sensors and more.

The Holonic workflow reads incoming OSC, communicates with external users, devices, or services through our JavaScript sandbox, which processes and translates this data into OSM or MIDI. Holonic Systems' deep integration with standard tools, protocols and formats reveals possibilities of interactions that go beyond sonification and sound design to composition and sociomusicology and biomusicology.

Since its launch in 2019, Holon.ist has been used successfully by hundreds, if not thousands, of professional artists around the world in productions ranging from personal experiments to large-scale productions that are highly musical, theatrical, choreographic, and therapeutic. The Holon.ist mobile app, and its related plugins and services, have been central to collaborations with artists, enthusiasts and corporate clients and partners like Finnish sports technology manufacturer Suunto/Movesense and Native Instruments, Holonic Systems participation in the Bose AR beta for developers, and the partnership with mifki, the developers of miRack.

The latest Holonic component; Kaiseki, is a programmatically (OSC) controlled, tempo-synced, 8 track hot-swappable multisampler with pitch shifting and time stretching, for cloud-based structured audio and semantic music playback. Kaiseki was developed by Voxglitch and Holonic Systems to support Telharmonium Labs' mission to enable evolutionary development of any musical form. With Kaiseki, samples can be selected and loaded dynamically from live inputs like location, movement, and biometric data. The Holon.ist preset can be shared to the Holon app with the corresponding miRack patch as a very small file.

Kaiseki multisampler interface and workflow image

Dance performance by Anna Serra at Hangar.org (Barcelona, 2019)

Holon.ist integrations and interface image
Holon.ist integrations
Holon.ist screen set and interaction views

EL-TRAN

Academy of Finland/University of Tampere, Jean Monnet Centre for Excellence.

This project combined design, research, and visual communication through cartographic and geopolitical material developed for institutional use. It included roundtable documentation, video interviews, and editorially structured visual material. It sits within an earlier body of work in which mapping, information structure, and editorial clarity were central design concerns.

University of Tampere Jean Monnet Centre for Excellence panel one University of Tampere Jean Monnet Centre for Excellence panel two University of Tampere Jean Monnet Centre for Excellence panel three

Beddit: Sleep sonification and musical alarms

Beddit developed sleep monitoring solutions and was acquired by Apple in 2017.

My work for Beddit included sonic interaction design, concept design for event productions, and audio branding services. I developed Beddit's sonic identity further in creating the bio informed wake up experience, which involved user testing and prototyping with a service designer.

Beddit device documentation image
Ove Holmqvist during Beddit-related work
Beddit interactive booth presented at Slush 2015

The project sits within a broader line of work on designed listening and psychophysiological response, harnessing not just affective, but also behavioural and cognitive features of music. It also included public facing installation work, including an interactive booth presented at Slush 2015, which used a proprietary gluteal ballistographic cardiorespiratory monitoring system to sonify biosignals of seated visitors.

Research, Development and Education

Scientific research and artistic studies remain foundational in my work. I approach problems from a systemic and evolutionary perspective, and this has informed consulting, technical development, workshops, and collaborative research for startups, academic institutions, established hardware and software vendors, event organisers, and experiential agencies.

Participants gathered outdoors during a New Works XR activity
New Works XR, Vancouver
Workshop participants testing instruments in a museum setting
Musical Instruments Museum, Brussels

QMUL / Centre for Digital Music

Holonic Systems is an industrial partner to Queen Mary University London's Centre For Digital Music, and I have in this capacity participated in C4D's AI+Music doctoral program as a mentor.

Since 2019, I have tutored PhD and Masters students in researching and developing Ubiquitous Music experiences, which are often centred around functional music, a concept we spearheaded and helped commercialise.

Queen Mary University of London Centre for Digital Music lab

Field Kitchen Academy - Physical Computing & Music Workshop

The theme of Field Kitchen Academy 2020 was Curious Loops, in this case consisting of closed feedback loops, both functional feedback and biofeedback.

Participants in my workshop used Holon.ist apps and Suunto Movesense wearables connected to Ableton Live to control effects on the contact-miked instruments that they had sourced from discarded farming equipment. One performer used a Movesense with a chest strap to clock the performance from her heart rate. The sound representing her pulse was activated by her posture.

Artists in video: Guy Fixsen, Carina Pesch, Martin Reck, Konstantin Guz, Jun Zhang, Emilie Wright.

Students taking part in a workshop session
Oak House School, Barcelona
Workshop participants gathered in a public square
Replay workshop, Place de la Republique, Paris